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Ken Rigby (MellaniuM, Tele3dworld)

Ken Rigby (MellaniuM, Tele3dworld)'s Blog (19)

MellaniuM and the CaveUT Project.

MellaniuM and the CAVEUT tele-immersion project Mellanium has started to port its 3D environment Virtual Real World products into the CAVEUT . CAVEUT is an open source freeware project to make tele-immersive projection-based virtual reality affordable and accessible. CAVEUT is available in various versions from simple home made to advanced real-time spatial tracking and stereo graphic imaging. By employing a commercially available 3D engine (UE2-3) richly detailed graphics, high-speed performan… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on July 8, 2008 at 6:49am — No Comments

Forward to Tele3DWorld Immersion.

Forward to Tele3DWorld Immersion. As prices of computing hardware falls and software standardization and re-usability becomes common place; like the computers of yesterday, the tele-immersive systems of today will become available to the general public. Along with this is expected to become a powerful drive into tele-immersive application development in all applicable areas. There also exists the possibility for future application of tele-immersion in some new areas like Music Synthesis, Psycho… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on July 7, 2008 at 5:23am — No Comments

Second Life vs UT2004

Second Life vs UT2004 Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on July 7, 2008 at 5:20am — No Comments

Future of Education

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Added by Ken Rigby (MellaniuM, Tele3dworld) on June 13, 2008 at 6:16am — No Comments

Relive Rome™ - Walk in the footsteps of Marcus Vitruvius.

Until now, you could visit Rome and “do as the Romans do”, with Relive Rome™ you will also be able to “do what the Romans did and experience in a virtual environment what Romans experienced in 200AD”. What was it really like to live in the ancient Rome; Caput Mundi was the center of the world, with its mad emperors, brutal entertainment and its seductive lifestyles? Through Relive Rome™ , it is expected that 10 million people a year worldwide will experience the city’s past, tele-immersed in t… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on June 8, 2008 at 12:58pm — No Comments

MellaniuM to create Virtual Real Worlds for Autistic Research.

MellaniuM to create Virtual Real Worlds for Autistic Research. Virtual Real Worlds are to be used to simulate new 3D environments for people in the autistic spectrum. For people with autism, VRWs are way of setting up realistic social situations that might be encountered in their everyday lives. For people who have social, emotional, communicational problems VRWs can enable them to familiarise with a simulated situational environment before actually experiencing in real life. MellaniuM design… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on April 4, 2008 at 5:28pm — No Comments

MellaniuM to conduct feasibility on 5 Axis Hand-Held Controller.

MellaniuM to conduct feasibility on 5 Axis Hand-Held Controller. Any computer user will tell you just how important it is to use a good controller while experiencing Virtual Real Worlds. While keyboards or two-button mice are sufficient for environments that contain minimal control options, the advent of first-person perspective environments has forced users to look for user friendly options. The 5 Axis controller is the solution to all such problems. Initially it doesn't look very different f… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on March 1, 2008 at 4:10pm — No Comments

From Arkwright to InterVerzaL.

From Arkwright to InterVerzaL.

Richard Arkwright invented the first automaton i.e., a machine that replaced the human intervention in the manufacturing process; this rendered the human to a machine minder.

InerVerzaLs or Virtual Real Worlds will perform the same to Education, and other similar domains by implementing the 3D to 3D paradigm. The InterVerzaL will make the individual responsible for their education by promoting experience as the prime method using 3D environments.

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Added by Ken Rigby (MellaniuM, Tele3dworld) on February 10, 2008 at 9:54am — No Comments

What MellaniuM and the 3D MMO Virtual Real Worlds can do for you.

MMO Virtual Real Worlds (VRWs) are a breakthrough technology that will forever reshape learning, entertainment, and business. You'd have to try very hard to avoid exposure to the virtual real world phenomenon these days. Virtual Real Worlds are going to be the new-big thing. VRW enthusiasts spend many hours a day surrounded by 0's and 1's. It's not out of bounds to ask how much of this virtual stuff is real. After all, we don't want to find ourselves in the position of the chairman of the compan… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on January 24, 2008 at 5:47am — No Comments

The 3D MMO Internet is the Future

The 3D MMO internet is evolving very fast. About 14 years ago the World Wide Web started and now it is the biggest information network world wide. In 2003 new technologies came like web videos (YouTube), video/voice conferencing (Skype/Messenger) and the Web 2.0 applications like Google Earth / Second Life changed the content of the internet.

Myspace and facebook the new web

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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 20, 2008 at 6:35am — No Comments

The 3D Web is the Future.

The internet is evolving very fast. About 14 years ago the World Wide Web started and now it is the biggest information network world wide. In 2003 new technologies came like web videos (YouTube), video/voice conferencing (Skype/Messenger) and the Web 2.0 applications like Google Earth changed the content of the internet.

Myspace and facebook the new web 2.0 applications have become some of the most popular internet sites with > 40 million users.

I predict that in less than one year

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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 11, 2008 at 5:33am — No Comments

Forrester has released a report, Getting Real Work Done In Virtual Worlds, that reports that virtual…

Forrester has released a report, Getting Real Work Done In Virtual Worlds, that reports that virtual…

Forrester has released a report, Getting Real Work Done In Virtual Worlds, that reports that virtual worlds show stroing promise to become valuable work tools; and that the 3D Internet will be as critical for business in five years as the Web i

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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 9, 2008 at 7:03pm — No Comments

Virtual Real World Physics


Physics in a Virtual World is all about how objects move and react. It's not just how things look, but how they behave and interact. In many of today's Virtual Real World environments, objects just don't seem to act the way you'd want or expect. Most of the action is limited to pre-scripted or ˜canned' animations.

VRWs have a good visual environment, but one with a missing sense of dynamic realism to mak

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Added by Ken Rigby (MellaniuM, Tele3dworld) on December 16, 2007 at 6:44am — No Comments

The Latest from MellaniuM.

The Latest from Mellanium

Filed under: Animation, Machinima — overman @
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Added by Ken Rigby (MellaniuM, Tele3dworld) on December 15, 2007 at 6:08am — No Comments

PIPELINING AUTOCAD 3D MODELS INTO THE UNREAL PLATFORM

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Added by Ken Rigby (MellaniuM, Tele3dworld) on October 18, 2007 at 3:20pm — No Comments

Chaos Theory and the Advent of 3D Virtual Real Worlds.

As with the story of chaos; a new idea can attract as much hostility as admiration. 3D Virtual Real Worlds create this phenomenon because they cut across all the scientific boundaries by enabling understanding and knowledge to be gained intuitively in a natural and less stressful way.


Once experienced 3D Virtual Real Worlds are the answer to an inquiring mind, but a heresy to an ordered one. But to accept the future, means to renounce the past.

Fundamental change is on the way,

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Added by Ken Rigby (MellaniuM, Tele3dworld) on October 18, 2007 at 2:09pm — No Comments

Virtual Real Worlds and their application.

Virtual Real Worlds and their application.

Computer generated images (known as CGI) and 3D models have become very popular over the past two decades, and their importance and use will increase even further in the future because of their wide applicability in every field. In the area of Virtual Real Worlds CGI has become an essential tool for Virtual Reality to bring their visions to the on-line virtual worlds, be it by creating computer generated characters, props, sets, (envi… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on October 9, 2007 at 2:31pm — No Comments

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